High spending on games and in-game purchases

According to a report on Mein-MMO, the girl linked her mother's debit card to her cell phone account. The girl used the card to buy games, finance in-game purchases and ultimately provide at least ten classmates with money so that they could also afford games.

When they asked me to pay for their games, I did, even though I was hesitant at first. But if I hadn't given them the money, they would have pestered me about it all day. If I had told my teacher about it, I would have been afraid that she would tell my parents and that they would then have been angry with me. – the 13-year-old girl source

Since the girl was said to have spent a lot of time on her cell phone, a teacher finally called her mother and expressed her suspicion that the girl might be addicted to smartphones or games. The mother then discovered that her daughter had spent practically all of the family's bank balance on the mobile game.

China is fighting the problem of gambling addiction

A 2022 study by researchers at McGill University (Canada) found that China is the country with the most young smartphone addicts [Study on English]. Mobile gaming also contributes to increasing screen time.

However, China has already reacted to the developments and adopt new rules: People under 18 in China are not allowed to gamble at night between 10 p.m. And 8 a.m. You are only allowed to play for 90 minutes on weekdays and 180 minutes on weekends and public holidays. In addition, spending in in-game shops should be limited depending on age.

The measures should be implemented in collaboration with game developers. Registration with a real name is essential for thislich. This is the only way to curb gambling addiction and the associated consequences.

Will the family get their money back?

The mother has already made attempts to demand the money back. But so far the payment providers have refused to refund the entire amount.

The story quickly went viral on Chinese social media. However, the majority of people showed little understanding and compassion for the situationigt. Both the girl and her parents were said to be very guilty.

So it remains to be seen whether the game manufacturers or payment providers will give in again or whether the question of guilt may even have to be clarified in court. I recently had a father in the USA filed a lawsuit against the gaming company Nintendo, because his son had purchased loot boxes in the in-game shop.

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Author: Alex Morgan